Institute
Candidate Zone
Student zone
Contact
Form
full-time / part-time
Duration
7 semesters
Level
1st degree, bachelor's degree
Specialties
4 specialties
price from
PLN 342 / installment
As part of their studies, students acquire knowledge and skills needed to work in the graphic industry, including graphic design, game and virtual reality design, UX design and multimedia.
The study program includes digital techniques, principles of image composition, digital printing, website design, corporate identification, 2D and 3D animation, creating game concepts, plots and narratives, interface design, information architecture and many others.
Bachelor’s studies in Graphic Design (7 semesters, full-time and part-time) are the University’s response to market demand and the growing interest of potential students in graphics. Taking into account the possibilities of our graduates on the labor market, we have created a comprehensive curriculum, emphasizing a large number of practical classes.
Artistic subjects constitute over 70% of teaching hours, and no more than 30% are non-artistic subjects.
In the field of fine arts, general knowledge of art history, aesthetics and design is provided. A large number of exercises enable practical learning of imaging, modeling and composition.
In terms of IT skills, the emphasis is on practical knowledge of software used for image and sound modeling, editing streaming media, generating two- and three-dimensional images and desktop publishing.
Composition
Painting
Photography
Website design
Introduction to Animation and Interaction
Introduction to Animation and Interaction
Advertising photography
Basics of commercial graphics
Video editing
Graduates have the skills to creatively and independently create content, active presence on the labor market, as well as communication and conversation skills with clients and contractors.
Career prospects after graduation are very diverse and include, among others, work in advertising and marketing agencies, graphic agencies, photography studios, computer game development companies, programming companies, printing companies, publishing houses and cultural institutions.